Real-time strategy (RTS) refers to a time-based video game that centers
around using resources to build units and defeat an opponent. Real-time
strategy games are often compared to turn-based strategy games, where
each player has time to carefully consider the next move without having
to worry about the actions of his opponent. In real-time strategy games,
players must attempt to build their resources, defend their bases and
launch attacks while knowing that the opponent is scrambling to do the
same things.
Real-time strategy games introduce
new pressures into strategy and war games because they require players
to make quick decisions as far as how to use resources and time attacks.
Some of the most popular RTS game series' include "Starcraft",
"Warcraft", "Command and Conquer", "Warhammer" and "Age of Empires".
Although
real-time strategy games move much more quickly than turn-based games,
gameplay can still be slowed down by degenerate strategies like
turtling.
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