Simple Process if you Got "Baking failed Ambient Occlusion Map from Mesh Internal error"
- Open Substance Painter
- Go Edit Option
- Select Setting Option.
- In General Setting Tab
- Disable the option "Enable GPU Raytracing"
- Just untick Enable GPU Raytracing Option & ok
1 Comments
Thank you so much it worked! Finally SP did not crash when baking AO MAP at 4k (8x8)
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