Substance Painter : Baking failed Ambient Occlusion Map from Mesh Internal error.

 

Simple Process if you Got "Baking failed Ambient Occlusion Map from Mesh Internal error"

  • Open Substance Painter
  • Go Edit Option 
  • Select Setting Option.
  • In General Setting Tab

  • Disable the option "Enable GPU Raytracing" 
  • Just untick Enable GPU Raytracing Option & ok 

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1 Comments

  1. Thank you so much it worked! Finally SP did not crash when baking AO MAP at 4k (8x8)

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